Braddha

Bradda was always the more adventurous member of the gang, finding fun in everything they did. Don had the broody machismo, Dante was all smiles and bunnies, Benji was all heart and art…but Bradda was the one to get them all in his kick-ass van and bound off on some half-baked adventure. He always marveled at what the gang could do together. They didn’t really need a plan, everything will be fine and fun. This boundless optimism held true as he pursued a career, assured that he could do anything he set his mind to. Whether that was designing the newest gaming experience or even help the downtrodden of Independence during his free time. This optimism came crashing down a couple years in, however, when Atari Corporation forced a community from their home to build a parking lot for their video game-themed hotel. Worse, they used Bradda’s work to do it.

He had been working with Atari for a few years, creating new tech for their consoles, when word reached his superior, Scott Warward Hoshaw, that he had been volunteering by helping the residents of Independence. Scott approached Bradda and offered some grants to help out – told him the company was planning on building a facility in one of the neighborhoods of Independence that could offer lots of job opportunities and that Atari wanted to support the local populace. All Scott needed, he said, was a report that put a big spotlight on all the troubles the people were facing – lack of infrastructure, crime rates, living issues – a report that would convince the bigwigs to give out a grant. Bradda jumped right on it, getting often sensitive info from the locals, assuring them it would help. It, of course, did not help as Scott used the report to instead convince local authorities and landowners how more profitable and easier it would be to just bulldoze what was there and sell to Atari.

Deceived and downtrodden, Bradda quit his dream job and spent his time and money doing what he could for the displaced residents, including the family of Brontes. Brontes was recently released from a prison sentence, but his home was among those bulldozed. At first, he wanted to hurt Bradda for his role, but after seeing how he worked himself to the bone fixing up everyone’s overcrowded houses, he offered to help out instead. First, he helped Bradda restore and update the van he had from his youth - even gave it a sweet new Kraken paintjob. Now, they are often found working from Bradda’s industrial space –nicknamed Sol Men’s Forge - Bradda fixing stuff and working, Brontes providing security and making sure Bradda is doing all right. In fact, it was Brontes who convinced Bradda to apply for a job as a Civic Engineer.

With this relatively new position, Bradda found his optimism, believing he could fix the city. He now enjoys a position of authority that utilizes his skillset and that actually is responsible for helping the people of the city. Perhaps it was this shift, his renewed optimism and position, that drew the mythos to him. One day, Bradda was messing around with some gaming equipment when he sort of lost track of what he was doing. He thought he was just in the zone, but he doesn’t exactly remember what happened. He just woke up the next morning and the gaming console he was working on was rolling around the Forge, doing chores before it made him some kind of frozen coffee drink. A really amazing drink.

So now Bradda finds himself renewed and energized, excited about this newfound power – a power he imagines will help him finally fix all that’s wrong in the city. He's been spending his free time testing out his abilities, gathering materials, and tricking out the Kraken. He is not questioning what is happening, and maybe he should, but right now all he can think about is what he can do, what he can create, and how his creations can save everyone and give them the power to take back what was taken from them.